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 Yumi (Bow) Techniques

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Hirotsugu Matsuda

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Posts : 173
Join date : 2017-11-13
Age : 24
Location : Everywhere

Ninja I.D,
Age: 21, 12, 15
Tier: B-3, C-1, C-3
Clan: Senju, Ichibi, Inuzuka

PostSubject: Re: Yumi (Bow) Techniques   Mon Feb 26, 2018 4:29 pm

June wrote:
Name: Full Draw
Rank: C
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: While wielding a Yumi with any type of arrow, the user can use this technique to fire up to three shots in rapid succession at a time. While using this technique, each shot will have speed equal to the user's Perception (accuracy) plus 20. If the opponent's Speed is 20 points below this number, they will need to use some form of object to hide from the shot or take the hit. If the opponent's Speed is equal to this number, they will be able to dodge with notable effort. If the opponent's Speed is 40 points above this number, they'll be able to effortlessly deflect or even catch the arrow if they're physically capable of doing so and can easily dodge shots if possible.

This can be used as a boost for any Yumi technique unless stated otherwise.
Requirements: None
Approved
Name: Power Shot
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user's chakra puts spin on a fired arrow, allowing it to drill through targets and deliver stronger piercing attacks. This boosts power as well as giving the fired arrows the effect that they can pierce through any object with Durability lower than their attacking Strength by losing Strength equal to the Durability of the object they hit. However, the Rank of technique used cannot be higher than the Rank of arrow used for this technique.

C- Adds 20 Strength of Piercing Damage
B- Adds 40 Strength of Piercing Damage
A- Adds 70 Strength of Piercing Damage
Requirements: None
Should not be usable with Full Draw, from what I read of full Draw,
its meant to be like a Rapid shot, while this is like a charged shot

Name: Arc Shot (Normal, Delayed, Extra Delayed)
Rank: B
Type: Shurikenjutsu
Element: None
Range: Mid
Description: A tricky technique for hitting targets behind cover. The user fires between one and ten arrows into the air at an angle where they'll land around where an opponent's currently located. Once preformed, the user must state whether or not the move is used normally, used with delay, or used with extra delay. The move will land in the specified area with the following effect.

Normal- The arrow(s) land in the specified area next post, like a normal technique. This is optimal for raw damage or for pelting a foe with unexpected explosive tags.
Delayed- The arrow(s) will land on the target's following reaction post, delaying the attack one post from when it would normally hit. This boosts the attack's Strength and Speed by 20 and is uneffected by objects if the attack's Strength is higher than the object's Durability with a loss to the attack's Strength equal to the object's Durability. This is useful for forcing an opponent to move, potentially getting rid of an area to evade in from your next attack since any other move would target an opponent simultaneously.
Extra Delayed- The arrow(s) land in the targeted area two posts after being launched. This boosts their Strength and Speed by 40 and allows them to pierce through any object with lower Durability than the attack's Strength with no Strength loss at all. This makes it useful against incredibly Durable stationary targets.

This technique cannot be used with Power Shot or Full Draw.
Requirements: None
I like where you are going with this, but an idea is make it similar to the raining Senbon technique, where you just fire One arrow up into the air and then it will split into however many Arrows when it starts to come back down, Just a thought
Name: Nimble Dash
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user forces Chakra through their feet, allowing them to jump in any number of directions at boosted Speed while drawing their bow for an attack. Originally designed to help archers keep their distance, this technique is also extremely useful for surprise potentially devastating close range shots or for makeshift dodges to try and strike an opponent from their blind side. However, since each move is specifically a jump, the user will be left vulnerable to the opponent's own counter if they're within their range. Does not require a Yumi/Bow to use.

C- Speed increased by 20 for one post
B- Speed increased by 40 for one post
A- Speed increased by 70 for one post
Requirements: None
Love this idea, however for it to not require the Bow to use, it eneds to be Taijutsu, remove that lack of a requirement and your good to keep this as Shurikenjutsu
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Hirotsugu Matsuda

avatar

Posts : 173
Join date : 2017-11-13
Age : 24
Location : Everywhere

Ninja I.D,
Age: 21, 12, 15
Tier: B-3, C-1, C-3
Clan: Senju, Ichibi, Inuzuka

PostSubject: Re: Yumi (Bow) Techniques   Mon Feb 26, 2018 5:23 pm

June wrote:
Name: Full Draw
Rank: C
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: While wielding a Yumi with any type of arrow, the user can use this technique to fire up to three shots in rapid succession at a time. While using this technique, each shot will have speed equal to the user's Perception (accuracy) plus 20. If the opponent's Speed is 20 points below this number, they will need to use some form of object to hide from the shot or take the hit. If the opponent's Speed is equal to this number, they will be able to dodge with notable effort. If the opponent's Speed is 40 points above this number, they'll be able to effortlessly deflect or even catch the arrow if they're physically capable of doing so and can easily dodge shots if possible.

This can be used as a boost for any Yumi technique unless stated otherwise.
Requirements: None

Name: Power Shot
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user's chakra puts spin on a fired arrow, allowing it to drill through targets and deliver stronger piercing attacks. This boosts power as well as giving the fired arrows the effect that they can pierce through any object with Durability lower than their attacking Strength by losing Strength equal to the Durability of the object they hit. However, the Rank of technique used cannot be higher than the Rank of arrow used for this technique. Only one shot can be fired at a time.

C- Adds 20 Strength of Piercing Damage
B- Adds 40 Strength of Piercing Damage
A- Adds 70 Strength of Piercing Damage
Requirements: None

Name: Arc Shot (Normal, Delayed, Extra Delayed)
Rank: B
Type: Shurikenjutsu
Element: None
Range: Mid
Description: A tricky technique for hitting targets behind cover. The user fires a bundle of arrows into the air at an angle where the binding will come loose, letting the arrows spread out and land around where an opponent's currently located. This bundle can contain up to 10 arrows. Once preformed, the user must state whether or not the move is used normally, used with delay, or used with extra delay. The move will land in the specified area with the following effect.

Normal- The arrow(s) land in the specified area next post, like a normal technique. This is optimal for raw damage or for pelting a foe with unexpected explosive tags.
Delayed- The arrow(s) will land on the target's following reaction post, delaying the attack one post from when it would normally hit. This boosts the attack's Strength and Speed by 20 and is uneffected by objects if the attack's Strength is higher than the object's Durability with a loss to the attack's Strength equal to the object's Durability. This is useful for forcing an opponent to move, potentially getting rid of an area to evade in from your next attack since any other move would target an opponent simultaneously.
Extra Delayed- The arrow(s) land in the targeted area two posts after being launched. This boosts their Strength and Speed by 40 and allows them to pierce through any object with lower Durability than the attack's Strength with no Strength loss at all. This makes it useful against incredibly Durable stationary targets.

This technique cannot be used with Power Shot or Full Draw.
Requirements: None

Name: Nimble Dash
Rank: C-A
Type: Shurikenjutsu
Element: None
Range: Close-Long
Description: The user forces Chakra into their feet and their bow, allowing it to pull them in a speedy jump any number of directions while drawing their bow for an attack. Originally designed to help archers keep their distance, this technique is also extremely useful for surprise potentially devastating close range shots or for makeshift dodges to try and strike an opponent from their blind side. However, since each move is specifically a jump, the user will be left vulnerable to the opponent's own counter if they're within their range. Cannot be used in the air.

C- Speed increased by 20 for one post
B- Speed increased by 40 for one post
A- Speed increased by 70 for one post
Requirements: Must be wielding a Bow/Yumi

Approved
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