Ninja Revolution: New Beginnings

One hundred and fifty-five years after the death of the sage of six paths, the world is growing and new evils and challenges lurk on the horizon.
 
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 Stat System

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Kosuke
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Clan: Uchiha

PostSubject: Stat System    Sat May 06, 2017 8:27 am






THE STAT SYSTEM




Depending on your Tier, you will be allotted a certain number of stat points. These stats will help to determine your characters physical capabilities as well as their limits. 

Below is a list of starting stats as per rank:

Academy Student/E-rank50
Genin/D-rank65
Chuunin/C-rank125
Special Jounin/B-rank185
Jounin/A-rank240
Kage/S-rank300 
Below are descriptions of each stat as well as a layout of their levels. You may place them however you wish.

** You may only naturally reach 100 in any of the physical stats that go over 100. To go over 100 you must use a technique or item that has been approved. Item Stat increases are according to rank and type of item.

Armor Can increase durability, but costs equal speed

Certain lighter weapons can increase speed (One-handed swords, knives, kunai, shuriken, etc...)

Certain heavier weapons can increase strength (Two-handed swords, Maces, Axes, Clubs, etc...)

Jutsu can increase any stat depending on rank.


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Kosuke
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PostSubject: Re: Stat System    Sat May 06, 2017 8:30 am




Strength


0: You have no strength, you can barely lift yourself, much less anything else.
1-10: This is the average human level of strength. You can lift another human with effort.
11-20: At this level, you can create large bruises and break a bone with effort.
21-30: You can now crack bones and cause some internal bleeding with minimal effort.
31-40: You can now pick up and throw something the size of an elephant with little struggle.
41-50: You can now punch straight through a concrete wall with some effort.
51-60: Now you hit hard enough to dent steel and pick up something the size of a house.
61-70: At this level you can uproot trees and shatter bones with minimal effort.
71-80: Now you can pick up and throw something the size of a large apartment building.
81-90: You can now punch straight through steel and pick up a large summon, with effort.
91-100: At this level, you can pick up and throw a large summon with ease.


101-110: You can shatter a tree with a single punch.
111-120: You can shatter a house sized boulder with a single punch.
121-130: You can shatter a boulder the size of a large summon.
131-140: You can shatter a boulder the size of a bijuu.
141-150: You can push a Bijuu with considerable effort.
151-160: You can push a Bijuu with little effort, though you cannot lift them.
161-170: You can barely lift a Bijuu, though it puts a lot of strain on your muscles.
171-180: You are able to lift a Bijuu with minimal effort, though you cannot throw them.
181-190: You are able to lift a Bijuu and can throw it, though you will tear a few muscles.
191-200: You can lift and throw Bijuu with little effort.

Note:To outmatch someone in strength, you must have +10 their strength stat. Otherwise, it would be a tie in a strength battle.

Also, durability has a direct correlation to the strength level. Someone with an equal or greater durability than your strength stat will come out of your attacks with bruises and maybe a broken bone, while someone of less than your strength stat could be potentially torn apart.


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PostSubject: Re: Stat System    Sat May 06, 2017 8:31 am




Durability


0: You have no durability what so ever, you can hardly walk without hurting yourself.
1-10: This is the durability of the average human, you can take hits of this level of strength.
11-20: You have built up your durability to the point that kunai barely cut your skin.
21-30: You can now survive hits that might have cracked a bone or caused internal bleeding.
31-40: You can now shrug off weak D-ranked attacks though they still sting.
41-50: Now you can take hits and attacks up to C-rank and keep on moving.
51-60: At this level of durability, your skin is like steel, and you have a high pain tolerance.
61-70: At this level, you can survive one B-ranked attack without damage.
71-80: At this level of durability, you can survive a single A-ranked attack with severe injuries.
81-90: At this level you can survive up to 4 B-ranks or 2 A-ranks with average damage.
91-100: At this level you can survive an S-ranked attack, though you still take major damage.


101-110: At this level you can survive 2 S-ranked attacks with barely a scratch.
111-120: At this level you are highly resistant to S-ranked attacks (None limiteds) but couldn't survive a Bijuu bomb.
121-130: You could survive a Bijuu bomb with near death injures.
131-140: You could survive a Bijuu bomb with severe injuries.
141-150: You could survive a Bijuu bomb with light injuries.
151-160: You can survive a Bijuu bomb with no injuries.
161-170: You could survive multiple Bijuu bombs with near death injuries.
171-180: You could survive multiple Bijuu bombs with severe injuries.
181-190: You can survive multiple Bijuu bombs with light injuries.
191-200: You can survive multiple Bijuu bombs with no injuries.


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PostSubject: Re: Stat System    Sat May 06, 2017 8:33 am




Speed


0: 5 M/s
1-10: 10 M/s
11-20: 15 M/s
21-30: 20 M/s
31-40: 25 M/s
41-50: 30 M/s
51-60: 35 M/s
61-70: 40 M/s
71-80: 45 M/s
81-90: 50 M/s
91-100: 55 M/s


101-110: 60 M/s
111-120: 65 M/s
121-130: 70 M/s
131-140: 75 M/s
141-150: 80 M/s
151-160: 85 M/s
161-170: 90 M/s
171-180: 95 M/s
181-190: 100 M/s
191-200: 110 M/s

Note: You are able to comfortably track anyone +20 your speed and below. Anyone equal to or above +30 your speed you struggle to even see, often only seeing a blur. Speed performing hand seals/ Drawing seals is equal to players overall speed stat.




Last edited by Kosuke on Sat May 06, 2017 8:35 am; edited 1 time in total
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PostSubject: Re: Stat System    Sat May 06, 2017 8:34 am




Perception


0: You have no observational skills what so ever.
1-10: You are a bit more observant and can notice some details.
11-20: You can now see through the basic academy ninjutsu.
21-30: You are able to notice minor details and react a little faster.
31-40: You now are able to notice when you are in a weak (E-rank) genjutsu rather easily and are able to react faster.
41-50: With your improved perception you are able to look "underneath the underneath".
51-60: You can now see through D-ranked Genjutsu with minimal effort.
61-70: You are much more observant of your surroundings, not much gets past you.
71-80:  You can see through C-ranked Genjutsu without struggle and are able to react to situations faster.
81-90: You can analyse and react to situations almost as they happen.
91-100: You can see through B-ranked Genjutsu with no problem and are observant to even the most minuscule detail.


101-110: You can see through normal A-ranked Genjutsu rather easily.
111-120: You can determine someone's chakra capacity by sensing them.
121-130: You are able to determine someone's primary element by sensing them.
131-140: You can now determine if someone is from one of the well known clans with a glance.
141-150: You can understand the inner-workings of most B-rank and below Genjutsu just by seeing them.
151-160: You can now break out of (NON-LIMITED/SHARINGAN)S-ranked Genjutsu
161-170: You are able to recognize and detect the difference between the variants of shadow clone. (Normal, Exploding, Lightning, etc.)
171-180: You can now break out of Limited/Sharingan S-ranked Genjutsu with effort. (Excluding Tsukuyomi
181-190: You are now able to resist the effects of Genjutsu as strong as Tsukuyomi, but not able to break the actual jutsu.
191-200: You can now escape from Jutsu as powerful as Tsukuyomi.


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PostSubject: Re: Stat System    Sat May 06, 2017 8:35 am




Stamina


0: You have no stamina what so ever.
1-10: You regain 5 chakra per post.
11-20: You regain 10 chakra per post.
21-30: You regain 15 chakra per post.
31-40: You regain 20 chakra per post.
41-50: You regain 25 chakra per post.
51-60: You regain 30 chakra per post.
61-70: You regain 35 chakra per post.
71-80:  You regain 40 chakra per post.
81-90: You regain 45 chakra per post.
91-100: You regain 50 chakra per post.


101-110: You regain 60 chakra per post.
111-120: You regain 65 chakra per post.
121-130: You regain 70 chakra per post.
131-140: You regain 75 chakra per post.
141-150: You regain 80 chakra per post.
151-160: You regain 85 chakra per post.
161-170: You regain 90 chakra per post.
171-180: You regain 95 chakra per post.
181-190: You regain 100 chakra per post.
191-200: You regain 110 chakra per post.

NOTE: To regain chakra, you cannot use any chakra or any form of taijutsu for an entire post. If you run out of chakra, you cannot use any ninjutsu, genjutsu or taijutsu until you recover. If you are completely out of chakra you may faint or lose consciousness.


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PostSubject: Re: Stat System    Sat May 06, 2017 8:36 am




SUB-STAT [speed/perception]


Speed tracking
This skill breaks down into two diffrent layers. The Speed layer, which determines your actual tracking and countering of the enemy, and the Perception layer, which determines how many enemies you can track and counter at one time.

[SPEED]
+20 you can track comfortably
+30 they are a blur, though can still be seen
+40 they can hardly be seen, they are a barely distinguishable blur
50+ you cannot track their max speed movement. They appear to vanish and reappear in the blink of an eye.

[PERCEPTION]
0-50: You can keep track of and counter One opponent at a time.
51-100: You can keep track of two opponents at a time, but only counter one.
101-150: You can keep track of three opponents at a time and can counter two of them.
151-200: You can keep track of four opponents at a time and can counter three of them.


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